MALAYSIA

Learn more about Malaysia, the host country of WRO 2012 and all the essential quick facts you need to enjoy your stay here.

ORGANIZING COMMITTEE

Click here to see a table listing of the full organizing committee for WRO 2012.

Challenges

Check out all the events available in WRO 2012 here, where you'll find full game descriptions, rules, and the theme.

Logistics

Get your hands on the latest schedule and all venue-related information right here.

Results

Click here to see category result for WRO 2012.

Participant Tour

If you would like to extend your stay and travel around Malaysia, here are a few packages for your information.

Media

Click here to see all images and video uploaded during WRO2012 Competition Event

Sponsor

Click here to see a listing of sponsors for WRO 2012.

Registration

Click here to sign in as national partner,media registration.

Contacts & Downloads

Need help? Find all the important contact information and various documents for download right here.

more


 
 
WRO Chairman's Message

Dear teams and guests of WRO 2012,

Welcome to Kuala Lumpur, Malaysia! 2012 is the year of Creativity and Innovation for Malaysians, and WRO is honoured to have this year’s international finals here, as we all know solving robotic challenges builds innovation, creativity and problem solving skills in our young minds.

Robotics is a wonderful platform for building 21st century skills. All students must learn and apply their knowledge in science, engineering, mathematics and computer programming together in practice to make the robot work. The most rewarding part of designing robots is that students are having fun, they work together as a team, and learning occurs as naturally as breathing air. This is the ninth year that WRO is building this platform and we have experienced tremendous growth and enthusiasm from our participants. In 2004, we started with little over 4000 teams worldwide, and in 2012 we anticipate over 35 countries and over 15,000 teams around the world taking part of WRO activities in local, regional, and national competitions. I would like to take this opportunity to thank all those who have contributed and made WRO a phenomenal success.

Please join me in expressing our sincere gratitude to the Government of Malaysia, particularly Deputy Prime Minister and Minister of Education Malaysia YAB Tan Sri Dato’ Haji Muhyiddin bin Haji Mohd. Yassin; the Director-General of Education Malaysia YBhg Tan Sri Abd Ghafar bin Mahmud, and Mr. Law King Hui, Managing Director of Sasbadi Sdn. Bhd. and his capable team, and to all members of the Organizing Committee, all the judges, volunteers, and sponsors, without your support and diligent efforts, this event would not have been possible.

Thank you!

Eugene Zhang
Chairman
WRO Board of Trustees
 
 
OVERVIEW

The 2012 World Robot Olympiad (WRO) Competition is a worldwide robotics competition. Participants must progress through a number of qualifying stages before they can be selected to participate in the 2012 WRO final. Individuals/teams interested in participating in the competition should direct enquiries to the National Organizers located in their respective countries. If there is no National Organizer listed for your country, please direct your enquiries to Claus.Ditlev.Christensen@lego.com.

Participants in the 2012 WRO final must abide by the General Rules of the competition, focusing on the category they are participating in and any Specific Rules associated with that category. The Specific Rules contain information that generally changes each year, such as the theme, specific challenges and information about special exhibition competitions. All rules and mission playing fields are available for download in the "Contacts & Downloads" section.

Table of eligibility

  • The number of teams a National Organizer may send to the international WRO competition depends on the total number of teams participating in the National WRO competition in the country in question. See left column in table!
  • A team may participate in Regular Category or Open Category or WRO Gen II Football.
  • Any student may participate in one team only!
  • The numbers in the table are max per age group and cannot be transferred from one age group to another!
  • The host country may have double number of teams in all age groups.

If the number of teams at national level is less than 20, then three teams may participate as "Guest teams". Such teams will not be ranked!

Team numbers at national level Regular Category Open Category WRO GEN II Football Total number
  Elementary Junior High High School All age groups   Entries
1-19 1 1 1 3
20-50 2 1 1 4
51-100 1 1 1 2 2 7
101-300 2 2 2 4 3 13
301-600 3 3 3 6 4 19
601-1000 4 4 4 7 5 24
>1000 5 5 5 8 6 29

 

Top




 
REGULAR CATEGORY

Theme: Robots Connecting People

Robots which can be integrated into our everyday lives, socialize with people, and perform complex tasks for them have been the stuff of Science Fiction dreams. To do that, robots need to possess the ability to learn and acquire artificial intelligence by themselves, but more importantly they first need to "know" how humans function both as an individual and in a society.

 

Elementary School Event - Robot Organizer


The name of this year's elementary school regular category challenge is "Robot Organizer".

This year's theme, "Robots Connecting People" encourages you to build robots that can fit in with human society. In order to achieve that, you must first explore and understand human nature.

One of people's most prominent nature is to keep things well organized. We organize our personal belongings, be it at home, school, public places, or work. Think cupboards, libraries, and stores. Not only does organizing helps us find things quickly whenever we need them again, it is an essential skill which allows many people to work together in a cohesive, effective, and efficient fashion such that huge operations (which can be hard for one person to do) can be performed successfully.

This year's elementary school level game challenges you to build a robot that is capable of organizing objects back into their respective storage cells. Let's get started!


 

 

Rules & Regulations

  1. All participants must be seated at their designated competition areas for check time prior to assembly time (refer General Rules 2012). Only participants are allowed in the competition areas from this point forward.
  2. The competition format for this challenge is:
    a.  3 qualifying rounds (best score taken).
    b.  Quarterfinals (1 round).
    c.  Semifinals (1 round).
    d.  Finals (1 round).
  3. Assembly time for this challenge is 150 minutes and will occur before qualifying round 1.
  4. Maintenance time for each subsequent round is as follows:
    a.  For qualifying round 2, 45 minutes.
    b.  For qualifying round 3, 30 minutes.
    c.  For quarterfinals round, 15 minutes.
    d.  For semifinals round, 15 minutes.
    e.  For finals round, 10 minutes.
  5. The time given for the robot to complete the challenge is 2 minutes. Time begins at the point when the judge gives the signal to start.
  6. The robot must be placed in the Start cell with the NXT/RCX brick switched off. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the NXT/RCX brick to be switched on and a program to be selected (but not run). In the event where running a program immediately sets the robot in motion, wait for the judges's signal to start before running the program.
  7. In the event where running a program does not immediately set the robot in motion, participants are allowed to run their program before the judges's signal to start, but no further human inputs are allowed after that. The only exception to this rule is when sensors are used to set the robot in motion, but even so participants are limited to just one interaction only. Judges must witness all of this, and upon his or her satisfaction, the signal to start will then be given.
  8. The maximum dimensions of the robot before it starts must not be more than 250mm x 250mm x 250mm. After it starts, the dimensions of the robot are not restricted.
  9. The robot must start in the Start cell. Any part of the robot is not allowed to exceed the Start cell before it starts.
  10. At the start of each round (post-quarantine), 8 cells (excluding Start and Finish cells) will be randomly selected for colouring. 4 cells will be coloured blue, and 4 cells will be coloured red. The positions of the coloured cells will be fixed for all participants in that particular round.
  11. The robot's mission is to travel from Start cell to Finish cell while placing the corre ct number of ping-pong balls inside the other cells along the way.
  12. The colour of the cell will determine the number of ping-pong balls to be placed within the cell as follows:
    a.  White: no ping-pong ball should be placed inside the cell.
    b.  Blue: 1 ping-pong ball should be placed inside the cell.
    c.  Red: 2 ping-pong balls should be placed inside the cell.
  13. Up to 12 ping-pong balls are allowed to be loaded onto the robot by participants before the robot starts. Ping-pong balls are not allowed to be loaded after the robot has started.
  14. In the event of any ambiguity, note that the judge will pass the final verdict and will decide in the negative (i.e. the worst outcome available) according to the context of the situation.
  15. Your attempt and time will end if:
    a.  Robot is touched by any team member after it has been set in motion.
    b.  Challenge time (2 minutes) has ended.
    c.  Robot enters the finish cell completely.
    d.  Robot is out of the game table completely.
    e.  Violation of the rules and regulations herein.

Scoring

  1. Score will only be calculated at the end of the challenge or when time stops.
  2. A blue or red cell with the right number of ping-pong balls inside it = 20 points.
  3. Any white cell with any number of ping-pong balls inside it = 0 points.
  4. Robot enters Finish cell completely = 20 points.
  5. Maximum score = 180 points. Breakdown:
    a.  160 points (8 coloured cells x 20 points).
    b.  20 points (robot enters Finish cell completely).
  6. If teams acquire the same score, ranking is decided by the fastest time recorded.

Full Documentation

Elementary: Download the full documentation for Robot Organizer including table specifications and scenarios

Download Now!

3D Game Table

Elementary: Download the 3D game table for Robot Organizer. Google SketchUp (free) is required.

Download Now!

 

Junior High School Event - Robot Columbus


The name of this year's junior high school regular category challenge is "Robot Columbus".

Exploration has powered human civilizations for centuries. People have explored vast seas, great mountains, rolling plains, and dangerous jungles in search of resources. Think oil rigs and mining colonies. Resources are important because they allow us to shape the environment we live in. Have you wondered how different it would be if we did not have cars, buildings, and electricity? When people lack a certain resource, they trade with others to obtain them. That is how towns, cities, and nations are born.

This year's junior high school game challenges you to build a robot that is capable of exploring rough terrain in search of useful resources. Once they have been found, bring these valuable resources back home to trade!


Rules & Regulations

  1. All participants must be seated at their designated competition areas for check time prior to assembly time (refer General Rules 2012). Only participants are allowed in the competition areas from this point forward.
  2. The competition format for this challenge is:
    a.  3 qualifying rounds (best score taken).
    b.  Quarterfinals (1 round).
    c.  Semifinals (1 round).
    d.  Finals (1 round).
  3. Assembly time for this challenge is 150 minutes and will occur before qualifying round 1.
  4. Maintenance time for each subsequent round is as follows:
    a.  For qualifying round 2, 45 minutes.
    b.  For qualifying round 3, 30 minutes.
    c.  For quarterfinals round, 15 minutes.
    d.  For semifinals round, 15 minutes.
    e.  For finals round, 10 minutes.
  5. The time given for the robot to complete the challenge is 2 minutes. Time begins at the point when the judge gives the signal to start.
  6. The robot must be placed in the Base area with the NXT/RCX brick switched off. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the NXT/RCX brick to be switched on and a program to be selected (but not run). In the event where running a program immediately sets the robot in motion, wait for the judges's signal to start before running the program.
  7. In the event where running a program does not immediately set the robot in motion, participants are allowed to run their program before the judges's signal to start, but no further human inputs are allowed after that. The only exception to this rule is when sensors are used to set the robot in motion, but even so participants are limited to just one interaction only. Judges must witness all of this, and upon his or her satisfaction, the signal to start will then be given.
  8. The maximum dimensions of the robot before it starts must not be more than 250mm x 250mm x 250mm. After it starts, the dimensions of the robot are not restricted.
  9. The robot must start in the Base area. Any part of the robot is not allowed to exceed the Base area before it starts.
  10. The robot's mission is to travel from zone A to zone D (see page 4) across the bridge, collect the coloured cylinders (i.e. "good resources"), and place them completely into their respective colour bins in a vertical position (resources must be kept with care!) back in zone A. There are 4 coloured cylinders in total:
    a.  2 red cylinders.
    b.  2 blue cylinders.
  11. The white cylinder is a bad resource and should not be collected. A penalty will thus be incurred if the white cylinder is carried out of zone D completely.
  12. The positions of all 5 cylinders will be randomly decided at the start of each round (post- quarantine). The positions of the cylinders will be fixed for all participants in that particular round.
  13. In the event of any ambiguity, note that the judge will pass the final verdict and will decide in the negative (i.e. the worst outcome available) according to the context of the situation.
  14. Your attempt and time will end if:
    a.  Any part of the robot touches the mat (i.e. "river") in zones B and C.
    b.  Robot is touched by any team member after it has been set in motion.
    c.  Challenge time (2 minutes) has ended.
    d.  All 4 cylinders have been placed into their respective colour bins completely in a vertical position.
    e.  Violation of the rules and regulations herein.

Scoring

  1. Score will only be calculated at the end of the challenge or when time stops.
  2. Robot moves from zone A into zone B completely = 10 points (only once).
  3. Robot moves from zone B into zone D completely (or vice-versa) via Hurdles = 10 points (only once).
  4. Robot moves from zone B into zone D completely (or vice-versa) via Ramp = 10 points (only once).
  5. Each red or blue cylinder placed completely inside the correct bin and in a vertical position = 50 points.
  6. Each red or blue cylinder brought completely back into zone A but not placed completely inside the correct bin, not placed in a vertical position, or placed inside the wrong bin = 20 points.
  7. Each red or blue cylinder not in zone A = 0 points.
  8. The white cylinder is carried out of zone D completely = penalty 10 points.
  9. Maximum score = 230 points. Breakdown:
    a.  10 points (move from zone A to zone B).
    b.  10 points (move from zone B to zone D through Hurdles, or vice versa).
    c.  10 points (move from zone B to zone D through Ramp, or vice versa).
    d.  200 points (2 red cylinders inside red bin completely in a vertical position; 2 blue cylinders inside blue bin completely in a vertical position).
    e.  No penalty (white cylinder remains in zone D completely).
  10. If teams acquire the same score, ranking is decided by the fastest time recorded.

Full Documentation

Junior High: Download the full documentation for Robot Columbus including table specifications and scenarios.

Download Now!

3D Game Table

Junior High: Download the 3D game table for Robot Columbus. Google SketchUp (free) is required.

Download Now!

 

Senior High School Event - Robot Van Gogh


The name of this year's senior high school regular category challenge is "Robot Van Gogh".

Colours have always been a part of humankind. We use them to identify things, celebrate festivals, and create beautiful artworks. Colours elicit emotional responses, and people use them to express themselves. Red often means love and other strong emotions, yellow means bright and positive, while blue means trustworthy and confident. Colours are also a celebration of life, and in many countries particular colours are sometimes used to identify with their culture. For example, the colour yellow is identified with royalty in Malaysia!

This year's senior high school game invites you to celebrate the spirit of robotics, WRO style! Build a robot to "paint" the poles on the game table in their respective colours by slotting the hollow cube of the same colour onto them in the fastest time possible!


Rules & Regulations

  1. All participants must be seated at their designated competition areas for check time prior to assembly time (refer General Rules 2012). Only participants are allowed in the competition areas from this point forward.
  2. The competition format for this challenge is:
    a.  3 qualifying rounds (best score taken).
    b.  Quarterfinals (1 round).
    c.  Semifinals (1 round).
    d.  Finals (1 round).
  3. Assembly time for this challenge is 150 minutes and will occur before qualifying round 1.
  4. Maintenance time for each subsequent round is as follows:
    a. For qualifying round 2, 45 minutes.
    b. For qualifying round 3, 30 minutes.
    c. For quarterfinals round, 15 minutes.
    d. For semifinals round, 15 minutes.
    e. For finals round, 10 minutes.
  5. The time given for the robot to complete the challenge is 2 minutes. Time begins at the point when the judge gives the signal to start.
  6. The robot must be placed in the Base area with the NXT/RCX brick switched off. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the NXT/RCX brick to be switched on and a program to be selected (but not run). In the event where running a program im mediately sets the robot in motion, wait for the judges's signal to start before running the program.
  7. In the event where running a program does not immediately set the robot in motion, participants are allowed to run their program before the judges's signal to start, but no further human inputs are allowed after that. The only exception to this rule is when sensors are used to set the robot in motion, but even so participants are limited to just one interaction only. Judges must witness all of this, and upon his or her satisfaction, the signal to start will then be given.
  8. The maximum dimensions of the robot before it starts must not be more than 250mm x 250mm x 250mm. After it starts, the dimensions of the robot are not restricted.
  9. The robot must start in the Base area. Any part of the robot is not allowed to exceed the Base area before it starts.
  10. The robot's mission is to travel around the game table, collect the hollow cubes, and slot them onto the respective poles by matching colours. There are 4 coloured hollow cubes in total:
    a.  1 red hollow cube.
    b.  1 blue hollow cube.
    c.  1 black hollow cube.
    d.  1 yellow hollow cube.
  11. The positions of the 4 hollow cubes will be randomly decided at the start of each round (post-quarantine), and will be placed in the 4 object areas located at the corners of the largest rectangle on the game table. The positions of the hollow cubes will be fixed for all participants in that particular round."
  12. The position and colours of the pole are fixed as per table specifications I and II (see pages 4 and 5).
  13. In the event of any ambiguity, note that the judge will pass the final verdict and will decide in the negative (i.e. the worst outcome available) according to the context of the situation.
  14. Your attempt and time will end if:
    a.  Robot is touched by any team member after it has been set in motion.
    b.  Challenge time (2 minutes) has ended.
    c.  All 4 hollow cubes have been slotted onto their respective poles.
    d.  Violation of the rules and regulations herein.

Scoring

  1. Score will only be calculated at the end of the challenge or when time stops.
  2. Each hollow cube completely slotted onto the right coloured pole = 50 points.
  3. Each hollow cube not completely slotted but placed inside the pole circle surrounding the right coloured pole = 20 points.
  4. Each hollow cube slotted onto the wrong coloured pole = 0 points.
  5. Each hollow cube placed inside the pole circle surrounding the wrong coloured pole = 0 points.
  6. Maximum score = 200 points (4 hollow cubes completely slotted onto their right coloured poles x 50 points).
  7. If teams acquire the same score, ranking is decided by the fastest time recorded.

Full Documentation

Senior High: Download the full documentation for Robot Van Gogh including table specifications and scenarios.

Download Now!

3D Game Table

Senior High: Download the 3D game table for Robot Van Gogh. Google SketchUp (free) is required.

Download Now!

 

Top




 
 
OPEN CATEGORY

Theme: Robots Connecting People

Robots which can be integrated into our everyday lives, socialize with people, and perform complex tasks for them have been the stuff of Science Fiction dreams. To do that, robots need to possess the ability to learn and acquire artificial intelligence by themselves, but more importantly they first need to "know" how humans function both as an individual and in a society.

This year's theme "Robots Connecting People" encourages you to explore just that. You are to build projects where robots strongly display an understanding of some part of human nature, how we work in a society, or how we live.

Some example projects you may explore:

  1. Robots that mimic facial expressions.
  2. Robots that recognize colours and alphabets and how we use them.
  3. Robots that recognize private and public surroundings and act accordingly.
  4. Robots that play human games (or play against humans)!
  5. Robots that function alongside humans when they are at their jobs.
  6. Robots that are able to make decisions based on past experience.
  7. Robots that replicate festivals.

Open Category Scoring Rubric

 

Top




 
WRO GEN II Football

Introduction


In 2011 World Robot Olympiad introduces WRO GEN II Football in cooperation with Robocup Junior Australia (RCJA). The tournament is based on the RoboCup Junior Australia (RCJA) GEN II Robot Soccer Rules and robots must generally be constructed in accordance with the specifications for the RCJA Novice league.


Full Documentation

Download the full documentation for WRO GEN II Football including table specifications and scenarios.

Download Now!

Top




 
 
College Regular Category - Pilot

College Regular Category - Pilot

The name of this year's college regular category pilot challenge is "Robot Volleyed Over".

This year's college level game challenges you to build a robot that is capable of uprighting ball crates, park a volleyball and/or park itself in the Parking Zone during the Autonomous Period. Collecting more tennis balls than your opponent in your respective area, stacking ball crates as high as possible with at least one tennis ball inside during the Driver Controlled period, pushing the volleyball back to your Home Zone during the End Game Period are also worth points. Let's get started!

How to Join?

This year WRO is piloting its new Regular Category for College level. There are 8 slots available and the category is open to the following 6 countries: Malaysia, Singapore, Indonesia, Thailand, Taiwan, and China. If you have an interest and would like to join the pilot game, contact your WRO National Organizer in your country for more details (http://www.wroboto.org/member-countries).


 

 

Full Documentation

WRO 2012 College Regular Category Pilot Game Rules

Download Now!

WRO 2012 College Regular Category Pilot General Rules

Download Now!

 





 
 
AWARDS

Regular Category - Elementary School Event

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

Excellence Award

4th - 8th Excellence Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

Regular Category - Junior High School Event

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

Excellence Award

4th - 8th Excellence Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

Regular Category - Senior High School Event

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

Excellence Award

4th - 8th Excellence Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

WRO GEN II Football Category

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

Excellence Award

4th - 8th Excellence Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

Open Category - Elementary School

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

4th - 8th Excellence Award Award

4th - 8th Excellence Award
Certificate

Technical Award

Technical Award
Certificate

Creativity Award

Creativity Award
Certificate

Participants' Choice  Award

Participants' Choice Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

Open Category - Junior High School

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

4th - 8th Excellence Award Award

4th - 8th Excellence Award
Certificate

Technical Award

Technical Award
Certificate

Creativity Award

Creativity Award
Certificat e

Participants' Choice  Award

Participants' Choice Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

Open Category - Senior High School

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

Bronze Award

3rd Prize
Bronze Medal
(& LEGO Trophy)

4th - 8th Excellence Award Award

4th - 8th Excellence Award
Certificate

Technical Award

Technical Award
Certificate

Creativity Award

Creativity Award
Certificat e

Participants' Choice  Award

Participants' Choice Award
Certificate




* All participants and mentors will receive a certificate of participation.

 

Open Category - Senior High School

Gold Award

1st Prize
Gold Medal
(& LEGO Trophy)

Silver Award

2nd Prize
Silver Medal
(& LEGO Trophy)

4th - 8th Excellence Award Award

4 th - 8th Excellence Award
Certificate

Technical Award

Technical Award
Certificate

Creativity Award

Creativity Award
Certificate

Participants' Choice  Award

Participants' Choice Award
Certificate

 


* All participants and mentors will receive a certificate of participation.

 

Top

 
 
© 2012 World Robot Olympiad, Malaysia. All Rights Reserved.